XmindsPLAY

Xminds game studio Open all night

We make games people actually play.

Every floor is a game we built, for the web, iOS and Android. Ride down and play one, or come to the ground floor and tell us about yours.

Xmindy, the Xminds mascot
Ride down

6Barcade · night shiftNew

Lights Out

The night shift in the office, and Xmindy keeps switching everything on. Sweep your torch to shut it all off, catch him in the beam and keep the power on till dawn.

~90 s a nightmouse or dragBest on desktop

Play
Build sheetClose

Build sheet · 6B

Lights Out

Engine
Babylon.js
Also
Havok, WebGPU, WebGL, Recast, Web Audio, Vite
Does
3D in the browser · Real physics · WebGPU graphics · Pathfinding AI
Plays
~90 s a night · mouse or drag · Best on desktop
Want one like this?

5Astealth · comedyNew

Meeting Escape

Xmindy's meetings never end. Roll your office chair to the door while his back is turned, and freeze when he looks round.

~6 min a weekhold to roll, let go to freezeAny screen

Play
Build sheetClose

Build sheet · 5A

Meeting Escape

Engine
PlayCanvas
Also
Ammo.js, Gaussian splats, WebGL, Web Audio, Vite
Does
3D in the browser · Live leaderboard · Real physics · Gaussian-splat scenery
Plays
~6 min a week · hold to roll, let go to freeze · Any screen
Want one like this?
To let

1B Vacant

This floor is free.

Your brand’s game could be in here: playable by anyone with the link, on any phone, by the next campaign.

Book this floor
G

Ground floor · The studio

Reception is open ↓

Ground floor · The studio

Every floor above was built here. The next one could be yours.

Xminds’ game studio makes games for brands: for the browser, the event stand and the app stores. Our client work is under NDA, so we built a building full of games you can play instead.

1900+
clients
150+
developers
20+
years

The reel · every one playable here

Race Day

Play it ↗

Don’t take our word for it

What we can build, and a game that proves it.

Engines and tools we ship with

  • Unity

    One game for phones, tablets, desktop and the web, with App Store and Google Play builds when you need them.

  • Unreal Engine

    Console-grade 3D with film-quality lighting, for big screens, event stands and kiosks.

  • Godot

    A lean, open-source engine: quick 2D and 3D games with no licence fees.

  • three.js

    3D in any browser, opened from one link. No download, no app store.

  • Babylon.js

    Rich 3D scenes in the browser, from games to product showcases.

  • PlayCanvas

    Fast-loading 3D for the web, light enough for campaign pages.

  • Quick, light 2D games that load in seconds on any phone, made for campaigns and playable ads.

  • PixiJS

    Fast 2D for rich, animated scenes with thousands of moving parts, smooth even on phones.

  • Playful arcade games, built quickly: right for a campaign that needs a game in weeks.

  • A complete 2D engine made for the web, with physics, animation and sound built in.

  • Svelte

    Light, fast web games and apps that open in a moment on any phone.

  • Planck.js

    Real physics in the browser: things bounce, crash and topple the way players expect.

  • Blender

    The characters, sets and props: modelled, rigged and animated in-house, Xmindy included.

Try it with your brand

See your brand in it, before we’ve met.

Type your name, pick your colours, drop in a logo. The game on the phone changes as you go. Your logo never leaves your browser.

Start a project

Tell us the occasion. We’ll come back with a game and a date.

Start a project ↗
  1. 01

    Tell us the occasion

    We come back with a game idea and a date.

  2. 02

    We build it

    An original mechanic, or a branded take on a game upstairs.

  3. 03

    Ship one link

    Any phone, no app store, a live leaderboard and the numbers afterwards.

What we make

  • Event-stand game

    A big-screen game with a queue and a live leaderboard, for launches and stands.

    Typical build · 3–5 weeks

  • Campaign game

    One link for a week or a season: shared on social, with prizes that bring people back.

    Typical build · 4–8 weeks

  • Playable ad

    A thirty-second taste of a game, light enough for every ad network and phone.

    Typical build · 1–2 weeks

  • Team & offsite

    Town halls, onboarding and offsites: colleagues against colleagues, live.

    Typical build · 2–4 weeks